﻿using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class TargetIcon : MonoBehaviour
{
    public Sprite[] targets;
    // Use this for initialization
    void Start()
    {
        GetComponent<Image>().sprite = targets[(int)LevelData.mode];
    }

    // Update is called once per frame
    void Update()
    {

    }
}
